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Age of Empires
Ensemble Studios (Distributed by Microsoft)
Previewed by Antonio Ruggiero
If there is one the gaming community won’t be lacking in 1997 its real-time strategies. This is the year of the "Click & Clash" games, and not too many look very worthwhile. Yet, there are a few titles that have the look of a real winner. One of them is Age of Empires by Ensemble Studios and Microsoft.
I know your probably saying "What!? Just ‘cuz its from Microsoft, that makes it a great game?" Well, actually no. It’s not Microsoft’s piece that is so interesting (although it is worth notice)—it’s Ensemble Studios that should raise your brow. Again, I bet you’re saying, "Who the heck is Ensemble Studios?" Well, for your information, Ensemble Studios is a small game developer. By small I mean in numbers, because in talent they are HUGE! Just how huge in talent are they? Well, have you ever heard of a couple of games by the name of Railroad Tycoon and Civilization? If not, then I suggest you stop your 8-track tape of the Bee-Gees and come out from under the rock you have been disco dancing under the past few years! Those two titles should be on any hard-core gamers "All-time Greatest" list. The designer for Age of Empire is Bruce Shelley who co-designed, with Sid Meier, Railroad Tycoon and Civilization. The talent at Ensemble doesn’t stop there, but this is a preview--not a documentary. Onto the game…
A War procession rides through the city gates A warrior watches as the ruins of an enemy fortress burn
Age of Empires is a real-time strategy game that lets you control one of 12 different empires. Each empire is different in their abilities of resource gathering, defense, offense, and in their ability to learn new technologies. There will be 4 campaigns, each compromising 8 scenarios. The scenarios will be similar to most other real-time games, in which you start the scenario in a certain position, and you must complete the scenario by accomplishing a task, such as taking control of a region, taking out enemy defenses, etc. If you feel the game scenarios are not up to your standards, don’t fret! Age of Empires will also have a random scenario generator, and a scenario editor that lets you create the maps, set the AI’s aggression and intelligence, link multiple scenarios into one campaign, and even set the winning conditions of the scenario. This editor gives players incredible power, control, and flexibility to create outstanding scenarios. As the history of user maps has shown us—some of the best maps and levels come from the players.
Okay, now that you know what you have to do, how do you do it? Well, from the screenshots, it looks like WarCraft II players will be right at home. The interface looks very similar, and the controls will be similar as well. However, the C&C players have nothing to worry about, because there will be an option to switch the controls to a Command & Conquer type interface. Is it ripping C&C and WarCraft II off? I don’t think so… if you play real-time strategy games, odds are you have played one of those two a bunch. Why should a game force you to learn new controls that have proven to be user friendly? Now, instead of wasting your time with learning new controls, you can jump right in and learn the different empires! I personally think its great that not only are they going with a similar interface to one of the games, but they also let you switch to the other! Bravo!
We have seen how Age of Empires is similar to other games. What sets it apart? Well, besides the 12 different empires to choose from, the random scenario generator, and the built-in scenario editor, lets talk about the eye candy! Age of Empires sports some gorgeous graphics (the screen shots are incredible), and as if that wasn’t enough, you will also have a choice of resolutions too! Don’t think 640x480 gives you enough screen to control your empire? Well, try boosting it up to 800x600, or better yet, try 1024x768! Before your tongue hits the floor, I’m sure you thought "That means it’s gonna have some steep hardware requirements." Well if your in the 486 class, then anything coming out this year is steep, but if you’re a Pentium owner (yes, even a P75 counts) then the game should give your some good frame rates. A lot of the graphics routines were coded in assembly language, which allows this incredible detail and richness to run smoothly.
A war rages within the walls of a fortress The detailed environments look breathtaking
"All this attention to graphics and single player…I bet the multiplayer won’t compare." Have I steered you wrong yet? The multiplayer has not been ignored, and Age of Empires will have all the bells and whistles for us multiplayer freaks. The game will have several ways to play--every empire for themselves, allies (which can be broken in the heat of the game), and finally a much needed co-op mode. Its about time that a real-time strat allows teams that can use each other resources, units, and see the terrain your partner sees! You can use specific maps or randomly generated ones. Like I said, this game has not ignored the multiplayer aspect of world domination.
Unlike most games this year, Age of Empires is actually scheduled for released BEFORE Christmas. And just when I thought I knew an industry! October 31st is the date right now, but when has anything with a Microsoft label been released on time?
However, the screen shots seem to reflect a pretty solid product, so we may be blessed. If this game plays as well as I think (and hope) it will, and be actually be released on time--well I’d rather not go into detail about what effect that would have on me--but lets just say if I were a dog, and Age of Empire was a leg… Well you get the point. |
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