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Age of  Empires

          Ensemble Studios
          (Distributed by Microsoft)

          Previewed by Antonio Ruggiero

          If there is one the gaming
          community won’t be lacking in
          1997 its real-time strategies.
          This is the year of the "Click & Clash" games, and not too many look very
          worthwhile. Yet, there are a few titles that have the look of a real winner. One of
          them is Age of Empires by Ensemble Studios and Microsoft.

          I know your probably saying "What!? Just ‘cuz its from Microsoft, that makes it a
          great game?" Well, actually no. It’s not Microsoft’s piece that is so interesting
          (although it is worth notice)—it’s Ensemble Studios that should raise your brow.
          Again, I bet you’re saying, "Who the heck is Ensemble Studios?" Well, for your
          information, Ensemble Studios is a small game developer. By small I mean in
          numbers, because in talent they are HUGE! Just how huge in talent are they?
          Well, have you ever heard of a couple of games by the name of Railroad Tycoon
          and Civilization? If not, then I suggest you stop your 8-track tape of the
          Bee-Gees and come out from under the rock you have been disco dancing
          under the past few years! Those two titles should be on any hard-core gamers
          "All-time Greatest" list. The designer for Age of Empire is Bruce Shelley who
          co-designed, with Sid Meier, Railroad Tycoon and Civilization. The talent at
          Ensemble doesn’t stop there, but this is a preview--not a documentary. Onto the
          game…



                  A War procession rides through the city gates
                  A warrior watches as the ruins of an enemy fortress burn

          Age of Empires is a real-time strategy game that lets you control one of 12
          different empires. Each empire is different in their abilities of resource gathering,
          defense, offense, and in their ability to learn new technologies. There will be 4
          campaigns, each compromising 8 scenarios. The scenarios will be similar to
          most other real-time games, in which you start the scenario in a certain position,
          and you must complete the scenario by accomplishing a task, such as taking
          control of a region, taking out enemy defenses, etc. If you feel the game
          scenarios are not up to your standards, don’t fret! Age of Empires will also have
          a random scenario generator, and a scenario editor that lets you create the
          maps, set the AI’s aggression and intelligence, link multiple scenarios into one
          campaign, and even set the winning conditions of the scenario. This editor gives
          players incredible power, control, and flexibility to create outstanding scenarios.
          As the history of user maps has shown us—some of the best maps and levels
          come from the players.

          Okay, now that you know what you have to do, how do you do it? Well, from the
          screenshots, it looks like WarCraft II players will be right at home. The interface
          looks very similar, and the controls will be similar as well. However, the C&C
          players have nothing to worry about, because there will be an option to switch the
          controls to a Command & Conquer type interface. Is it ripping C&C and
          WarCraft II off? I don’t think so… if you play real-time strategy games, odds are
          you have played one of those two a bunch. Why should a game force you to learn
          new controls that have proven to be user friendly? Now, instead of wasting your
          time with learning new controls, you can jump right in and learn the different
          empires! I personally think its great that not only are they going with a similar
          interface to one of the games, but they also let you switch to the other! Bravo!

          We have seen how Age of Empires is similar to other games. What sets it
          apart? Well, besides the 12 different empires to choose from, the random
          scenario generator, and the built-in scenario editor, lets talk about the eye candy!
          Age of Empires sports some gorgeous graphics (the screen shots are
          incredible), and as if that wasn’t enough, you will also have a choice of
          resolutions too! Don’t think 640x480 gives you enough screen to control your
          empire? Well, try boosting it up to 800x600, or better yet, try 1024x768! Before
          your tongue hits the floor, I’m sure you thought "That means it’s gonna have some
          steep hardware requirements." Well if your in the 486 class, then anything
          coming out this year is steep, but if you’re a Pentium owner (yes, even a P75
          counts) then the game should give your some good frame rates. A lot of the
          graphics routines were coded in assembly language, which allows this incredible
          detail and richness to run smoothly.



                  A war rages within the walls of a fortress
                  The detailed environments look breathtaking

          "All this attention to graphics and single player…I bet the multiplayer won’t
          compare." Have I steered you wrong yet? The multiplayer has not been ignored,
          and Age of Empires will have all the bells and whistles for us multiplayer freaks.
          The game will have several ways to play--every empire for themselves, allies
          (which can be broken in the heat of the game), and finally a much needed co-op
          mode. Its about time that a real-time strat allows teams that can use each other
          resources, units, and see the terrain your partner sees! You can use specific
          maps or randomly generated ones. Like I said, this game has not ignored the
          multiplayer aspect of world domination.

          Unlike most games this year, Age of Empires is actually scheduled for released
          BEFORE Christmas. And just when I thought I knew an industry! October 31st is
          the date right now, but when has anything with a Microsoft label been released
          on time?

          However, the screen shots seem to reflect a pretty solid product, so we may be
          blessed. If this game plays as well as I think (and hope) it will, and be actually be
          released on time--well I’d rather not go into detail about what effect that would
          have on me--but lets just say if I were a dog, and Age of Empire was a leg…

         Well you get the point.
 

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