Method of Play
Play by E-Mail (PBEM) on this site follow the 5th edition Call of Cthulhu rules.
In some situations, these rules may be simplified and/or modified to
better suit an e-mail environment.
Every month, a new chapter of the campaign will be posted on the
internet. Each player in the game will be notified by e-mail when the
chapter is available. Each player is then to read the chapter and
formulate the next actions for his/her character in as much detail as
possible. These actions should then be sent to brevladan@swipnet.se
Deadlines
Player response is due by the last day of the half month (i.e. by the
15th or the last day of the month). If a player fails to respond by that
time, his/her character will default to being a non-player character
(NPC) for that half month. No experience checks will be awarded for
actions performed by a character in NPC mode. If a player fails to
respond for three consecutive half months, he/she may be replaced by
another player.
Communication Between Players
Players are free to send e-mail among themselves prior to sending in
their decided actions. In the game, this is considered to be simple
conversation, and can be useful when coordinating efforts.
If a player would like his conversation to be overheard (and recorded on
the web site), the e-mail need simply be carbon copied to
brevladan@swipnet.se. E-mail sent as conversation among players does not
count as a player's character response for that half month.
Ammendments
Once a player's actions have been sent in, it is permitted for the
player to change or add to those actions with a second e-mail, provided
the second e-mail is sent before the deadline.
Combat
Since player interaction occurs only twice a month, combat cannot be
interactive on a turn-for-turn basis. It is recommended that a player
describe in detail his/her battle plans to be carried out for the
duration of the fight. Combat will be resolved according to the 5th
edition Call of Cthulhu rules as closely to the player's battle plan
as permitted, given the current events.
Experience
Cashing in experience checks is done once every two months, i.e after
two player turns. Because the rate at which a PBEM storyline progresses
tends to be slower than in a live game, bonus experience points (XP) is
awarded. These can be used in order to increase old and develop new
skills and represents the way investigators learn new things along the
way. The two areas that are looked at most closely when awarding XP are
ingenuity and good role-playing.
Payment
A character's salary is typically determined by his/her occupation, as
outlined in the 5th edition Call of Cthulhu rules. Payment is received
at logical moments in the game, and can be spent either between
adventures or at any moment in the game that the character enters a
store which sells what he/she would like to buy.
Tips
For best results, players should be as specific as possible when
describing what their investigators are to do. It is a good idea to
describe courses of action to be taken depending on upcoming
conditions. For example, a player might say, "Alexia runs into the
flaming building and looks for the shaman. If the building seems to be
holding up and she can see the shaman, she will follow and try to stop
him with her .38 without killing him. But if she cannot
find the shaman after a minute of searching, or if the building begins
to collapse or become too dangerous, she will give up the search and run
for her life."
Players should take advantage of communication among themselves. Two
players united at a task are more likely to succeed than just one.
This is a role-playing game, and the players best chance of being rewarded with
Experience Points and other benefits for demonstrating good role-playing.
Most of all, have fun!
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