Play by E-Mail Rules

Method of Play
Play by E-Mail (PBEM) on this site follow the 5th edition Call of Cthulhu rules. In some situations, these rules may be simplified and/or modified to better suit an e-mail environment. Every month, a new chapter of the campaign will be posted on the internet. Each player in the game will be notified by e-mail when the chapter is available. Each player is then to read the chapter and formulate the next actions for his/her character in as much detail as possible. These actions should then be sent to brevladan@swipnet.se

Deadlines
Player response is due by the last day of the half month (i.e. by the 15th or the last day of the month). If a player fails to respond by that time, his/her character will default to being a non-player character (NPC) for that half month. No experience checks will be awarded for actions performed by a character in NPC mode. If a player fails to respond for three consecutive half months, he/she may be replaced by another player.

Communication Between Players
Players are free to send e-mail among themselves prior to sending in their decided actions. In the game, this is considered to be simple conversation, and can be useful when coordinating efforts. If a player would like his conversation to be overheard (and recorded on the web site), the e-mail need simply be carbon copied to brevladan@swipnet.se. E-mail sent as conversation among players does not count as a player's character response for that half month.

Ammendments
Once a player's actions have been sent in, it is permitted for the player to change or add to those actions with a second e-mail, provided the second e-mail is sent before the deadline.

Combat
Since player interaction occurs only twice a month, combat cannot be interactive on a turn-for-turn basis. It is recommended that a player describe in detail his/her battle plans to be carried out for the duration of the fight. Combat will be resolved according to the 5th edition Call of Cthulhu rules as closely to the player's battle plan as permitted, given the current events.

Experience
Cashing in experience checks is done once every two months, i.e after two player turns. Because the rate at which a PBEM storyline progresses tends to be slower than in a live game, bonus experience points (XP) is awarded. These can be used in order to increase old and develop new skills and represents the way investigators learn new things along the way. The two areas that are looked at most closely when awarding XP are ingenuity and good role-playing.

Payment
A character's salary is typically determined by his/her occupation, as outlined in the 5th edition Call of Cthulhu rules. Payment is received at logical moments in the game, and can be spent either between adventures or at any moment in the game that the character enters a store which sells what he/she would like to buy.

Tips
For best results, players should be as specific as possible when describing what their investigators are to do. It is a good idea to describe courses of action to be taken depending on upcoming conditions. For example, a player might say, "Alexia runs into the flaming building and looks for the shaman. If the building seems to be holding up and she can see the shaman, she will follow and try to stop him with her .38 without killing him. But if she cannot find the shaman after a minute of searching, or if the building begins to collapse or become too dangerous, she will give up the search and run for her life." Players should take advantage of communication among themselves. Two players united at a task are more likely to succeed than just one.

This is a role-playing game, and the players best chance of being rewarded with Experience Points and other benefits for demonstrating good role-playing.

Most of all, have fun!