by Sports Illustrated/Avalon Hill, (c) 1977
This is a racinggame with 6 cool small metal cars (old style) and the board has 3 circuits, called Monaco, Monza and Watkins Glen. Before each race you have 5 preparation points to improve your car with Startspeed, Acceleration, Decelaration, Topspeed and Wear. In each move you move your car 1 square for every 20 mph you have in speed. All players write down their speed secretly and then it's revealed simultaneously.
Each curve on the ciruits have speedlimits, but you can go faster but it will use wearpoints or you might
spin out or even crash...
First car to cross the finish line wins of course
This game is less random than Formula De, you only roll a dice when you have to, otherwise you move
your car as you planned, but of course can other cars be in your way to mess up your plan, so it's best to
stay ahead of the others but it's not that easy...
The cars from Formula De fits this game, which makes it possible to play with a lot of cars.
First race raised a few questions which are not clear in the rules. If you follow the arrow in a corner you can go 20 faster without penalty, but how much penalty do you get if you go 40 faster? (for 20 or 40?) and if you exceed your acc. or top speed and the test fails, the rules say you lose 20 for all turns including this turn, so your move is according to the new max? (if your max is 160, and you try to go 180 and fails, then you move for 140 instead?)
The page was updated august 29, 20001
The number of circuitspeeders on this page: 1482