This is an easy and simple dice game, but it can be hard to win: should you aim higher or make a safe "jump". It's played like real Pole Vault where you start on a low level and are gradually forced to make higher jumps. All you need is 1 normal 6-sided dice (or 6 dices, but make sure you separate them, different colours or something) and paper.
First you make a schedule with centimetre-heights, something like: 300,350,400,440,480,500,520,540,560 etc...
You get 3 tries to succeed on one level or you can pass and save your tries to later, but the risk is then higher too, not only the height. :)
First you you roll once to get meters, if you roll a 6 it will count as 5 meters (a 6 is only considered a 5 in this case, otherwise it's a 6). and then you roll twice to add decimeters, add both rolls, and then roll 3 times to add centimeters. If your rolled height is the same or higher then the height you are on it's a succeeded jump, and you can continue to the next height.
Example: the height is 480 cm. First you roll a 4 (now you have 400 cm) and then you roll 3 and 4 (you now have 470 cm) and then you roll 6,1,5 which totally is 482 cm. and you succeeded on that height. If you make it in the first roll, there is no need to continue to roll.
The page was updated november 24, 2000
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