Dicethletics is a athletics (Tracks & Field) simulation played by dices. 4,6,8,10,20 sided dices are used in differenet combinations. Be careful and not mix dices if there are any with different values and same number of sides.
Gameplay is very easy, in most of the "throw & jump" games you bet on a result that you think you are going to beat. And then you roll all the necessary dices and add your score. If your score is higher or equal to your bet, your result is the average from your bet and your rolled score. Highjump and Pole Vault are a bit different, they will be explained later.
Example: Longjump, You bet you will make 5.50 and your rolled score is added to 6.95, then the result is the average (5.50+6.95)/2= 6.22
If your rolled score is lower than your bet, your result will be 0 (zero, nothing, nada) But you have 3 attemps to get a result and you are allowed to alter your bet before every roll.
Dices used:
| Fixed "dicelength" | sided dice |
| 10 meter x | 6 |
| 1 meter x | 6 |
| 1 meter x | 6 |
| 1 meter x | 6 |
| 1 dm x | 10 |
| 1 cm x | 10 |
Highscore list: try to beat the tournamentrecords. (max 78.99)
| 1 | rolle | 0 | date |
| 2 | rolle | 0 | date |
| 3 | rolle | 0 | date |
| 4 | rolle | 0 | date |
| 5 | ? | 0 | date |
| 6 | ? | 0 | date |
| 7 | ? | 0 | date |
| 8 | ? | 0 | date |
| 9 | ? | 0 | date |
| 10 | ? | 0 | date |
Dices used:
| Fixed "dicelength" | sided dice |
| 10 meter x | 8 |
| 1 meter x | 6 |
| 1 meter x | 6 |
| 1 dm x | 10 |
| 1 cm x | 10 |
Highscore list: try to beat the tournamentrecords. (max 92.99)
| 1 | rolle | 0 | date |
| 2 | rolle | 0 | date |
| 3 | rolle | 0 | date |
| 4 | rolle | 0 | date |
| 5 | ? | 0 | date |
| 6 | ? | 0 | date |
| 7 | ? | 0 | date |
| 8 | ? | 0 | date |
| 9 | ? | 0 | date |
| 10 | ? | 0 | date |
Dices used:
| Fixed "dicelength" | sided dice |
| 10 meter x | 10 |
| 1 meter x | 6 |
| 1 meter x | 6 |
| 1 dm x | 10 |
| 1 cm x | 10 |
Highscore list: try to beat the tournamentrecords. (max 102.99)
| 1 | rolle | 0 | date |
| 2 | rolle | 0 | date |
| 3 | rolle | 0 | date |
| 4 | rolle | 0 | date |
| 5 | ? | 0 | date |
| 6 | ? | 0 | date |
| 7 | ? | 0 | date |
| 8 | ? | 0 | date |
| 9 | ? | 0 | date |
| 10 | ? | 0 | date |
Dices used:
| Fixed "dicelength" | sided dice |
| 10 meter x | 20 |
| 1 meter x | 6 |
| 1 dm x | 10 |
| 1 cm x | 10 |
Highscore list: try to beat the tournamentrecords. (max 26.99)
| 1 | rolle | 0 | date |
| 2 | rolle | 0 | date |
| 3 | rolle | 0 | date |
| 4 | rolle | 0 | date |
| 5 | ? | 0 | date |
| 6 | ? | 0 | date |
| 7 | ? | 0 | date |
| 8 | ? | 0 | date |
| 9 | ? | 0 | date |
| 10 | ? | 0 | date |
Dices used:
| Fixed "dicelength" | sided dice |
| 1 meter x | 8 |
| 1 dm x | 6 |
| 1 dm x | 6 |
| 1 dm x | 6 |
| 1 cm x | 6 |
| 1 cm x | 6 |
| 1 cm x | 6 |
Highscore list: try to beat the tournamentrecords. (max 9.98)
| 1 | rolle | 0 | date |
| 2 | rolle | 0 | date |
| 3 | rolle | 0 | date |
| 4 | rolle | 0 | date |
| 5 | ? | 0 | date |
| 6 | ? | 0 | date |
| 7 | ? | 0 | date |
| 8 | ? | 0 | date |
| 9 | ? | 0 | date |
| 10 | ? | 0 | date |
special rule: 10 meter is added to all the rolls.
Dices used:
| Fixed "dicelength" | sided dice |
| 1 meter x | 8 |
| 1 dm x | 10 |
| 1 cm x | 10 |
Highscore list: try to beat the tournamentrecords. (max 18.99)
| 1 | rolle | 0 | date |
| 2 | rolle | 0 | date |
| 3 | rolle | 0 | date |
| 4 | rolle | 0 | date |
| 5 | ? | 0 | date |
| 6 | ? | 0 | date |
| 7 | ? | 0 | date |
| 8 | ? | 0 | date |
| 9 | ? | 0 | date |
| 10 | ? | 0 | date |
In Highjumps there are no bets, instead the heights are set in a schedule before the tournament and you have 3 attemps to succeed, and you are also allowed to pass. but the result is of course the height you "Jump" over.
2 meters are always added to the roll, so actually you only roll the fractions
Dices used:
| Fixed "dicelength" | sided dice |
| 1 dm x | 4 |
| 1 cm x | 10 |
Highscore list: try to beat the tournamentrecords. (max 2.49)
| 1 | rolle | 0 | date |
| 2 | rolle | 0 | date |
| 3 | rolle | 0 | date |
| 4 | rolle | 0 | date |
| 5 | ? | 0 | date |
| 6 | ? | 0 | date |
| 7 | ? | 0 | date |
| 8 | ? | 0 | date |
| 9 | ? | 0 | date |
| 10 | ? | 0 | date |
In Pole Vault there are no bets, instead the heights are set in a schedule before the tournament and you have 3 attemps to succeed, and you are also allowed to pass. but the result is of course the height you "Jump" over.
Dices used:
| Fixed "dicelength" | sided dice |
| 1 m x | 6 |
| 1 dm x | 6 |
| 1 dm x | 6 |
| 1 cm x | 6 |
| 1 cm x | 6 |
| 1 cm x | 6 |
Highscore list: try to beat the tournamentrecords. (max 7.38)
| 1 | rolle | 0 | date |
| 2 | rolle | 0 | date |
| 3 | rolle | 0 | date |
| 4 | rolle | 0 | date |
| 5 | ? | 0 | date |
| 6 | ? | 0 | date |
| 7 | ? | 0 | date |
| 8 | ? | 0 | date |
| 9 | ? | 0 | date |
| 10 | ? | 0 | date |