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Here are some procedural textures that I have made for Imagine for Windows. They will only work with the full windows version, not the LE, demo or DOS versions. |
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This texture is great for making realistic looking rocks and mountains etc. The texture can also be used with Alan Bucior's ABColorHeight texture. |
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This texture tries to simulate the concentric reflections that can be seen on some metal buttons and dials. |
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Sample object |
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The roughness of the fractal noise can be set using the Octaves control.
When Mirror transition is checked, the mapped color gradient will be: color2 -> color1 -> color2. |
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Filter clip controls how much of the texture will be visible. Invert filter clip reverses the effect of the filter clip control. |
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The texture can be used in several layers for great effects. |
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When Only if Lighter is checked, the calculated color will only be used if it is lighter than the underlying color. |
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This is a bump texture that simulates the ripples of a water surface. It will only work properly when applied to an object that is flat in the world X-Y plane. This isn't really a problem since a water surface is always horizontal. |
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Samples |
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Copyright ©1997 Ingvar Lybing