Sample objects

The pathway for the textures used in the sample objects is "d:\imagine\textures\". If necessary the paths can be changed using the IOPEditor (Imagine Object Path Editor, by Darran Williams). This program can be downloaded from Stephen Reeves' The Imagine Reality Site .


The Concentric Texture

Make sure that the concentric texture and the environment map are applied to the subgroup named TOP. A fractal noise image would work well as the environment map.

dial.zip


The Blending Textures

samples2.zip

These sample objects can be a great help in understanding the use of the Blending textures.


Here are the settings for some of them:

Mountain tops
Blend A
Frog Skin
Blend B

Attributes

Mountain tops (alpha)

Frog Skin

Blend B

Color:
Filter:
Reflect:
255, 255, 184
30, 30, 30
0, 0, 0
Color:
Filter:
Reflect:
Noise:
0, 184, 4
255, 255, 255
0, 0, 0
Default
Default Color:
Bump:
Key:
Reset:
Yes
No
Filter
0, 0, 0



Blend Init
Jersey
Ribbs
Hard Wood
Blend A
Wrinkle Bump
Blend B

Attributes

Jersey (alpha)

Ribbs

Color:
Filter:
Reflect:
246, 221, 154
0, 0, 0
0, 0, 0
Color:
Filter:
Reflect:
Treshold:
Noise:
0, 0, 0
255, 255, 255
0, 0, 0
0.56
Default
Fract. colored:
Color intensity:
Bump adjust:
Bump smooth:
0.17
0
-0.49
0.65

Hard Wood

Wrinkle Bump

Blend B

Wood color:
Grain color:
Size:
Bump adjust:
227, 177, 73
245, 210, 105
36, 1, 1
-0.10
Color 1:
Color 2:
Size:
Bumpiness:
Noise:
239, 237, 234
222, 217, 211
2, 2, 2
0.27
Default
Color:
Bump:
Key:
Reset:
Yes
Yes
Filter
0, 0, 0



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times since February 6, 1997.

Copyright ©1997 Ingvar Lybing