| Yup
this is the Unreal Tournament's weapons. Some are totally
new and the others weapons is from the orginal, but they
look better. The 3 new weapons are the impact Hammer, the
Redeemer, and the Pulse Blaster. My own opinion :
Sucks / Good / Very Good / Excellent :
This is the Mother of all rocket
launchers. You've got two choices here: you can either
"fire and forget" into a roomful of enemies
(just make sure you're out of the room when it hits
because its enormous splash damage will get you, too) or
you can - get this - pilot the rocket to the target of
your choice! You heard right: you can fire the rocket and
then switch to the projectile's point of view, guiding it
through the environment until you find a target suitable
for blowing to hell. Nice!
When you look up "Rapid Fire" in
the dictionary, you'll probably find a picture of this
high-speed little gem. While the Minigun's primary fire
is plenty quick enough to take out even a well-armored
opponent in only a few seconds, try its secondary fire
for an even more violent (if significantly less accurate)
attack. If you've got a steady hand, you might even be
able to cut someone in half with it! Wow. Technology at
work.
Ya know, it's only natural that - once in
a while - you get the urge to hit your nearest bell tower
with a high caliber sniper rifle and take out the
occasional passerby. Seeking to appease this natural
urge, we've endowed Unreal Tournament with probably the
coolest sniping rifle ever. Use the primary fire to make
un-scoped pot shots at whoever happens to be nearby. Or,
use the secondary fire to zoom in on your target...with a
little skill, you can take a head clean off with one good
shot.
Rocket propelled grenades are always a
tasty treat, especially when you're looking to take out
someone's knee caps. But you've never seen them - or
experienced them - like this before. When you think of
purely-visceral, spine-removing rocket blasts, you're
thinking of the Rocket Launcher (known long ago as the 8
Ball Gun). When your opponent absolutely, positively has
to be blown into a pile of stuff even his dentist won't
be able to identify, accept no substitute.
Belt-fed plasma rounds never looked like this before! This is the ULTIMATE mid-range battling tool: it's high speed, its rounds are unbelievably powerful, and it's relatively accurate. If you stumble into a room with a handful of enemies battling among themselves, you can clear the whole room with one sweep of this thing. Has to be experienced to be truly appreciated.
Perhaps the most well-balanced weapon in
all of first-person-shooterdom. The portable cannon of
fiery flak can be used effectively in both close quarters
and long distance. When an enemy's in your face, let
loose with the primary fire to riddle his body with
countless bits of white hot flak. If, however, you've got
a long-distance hate-affair going on, bust out the Flak
Cannon's secondary fire to deliver an arched, focused
projectile of fragmentary death.
You might remember the Ripper from such incarnations as the Razorjack. But, like all the weapons in Unreal Tournament, it got a shot of steroids and came out looking even more bad ass. Spewing out razor-filled death has never been this gratifying!
Toxic green goo is always a great way to
make an argument for the end of your enemies' lives. Its
primary firing mode isn't accurate to a pin point, but
your ammo has residual effects; once the green ammo lands
on the area surrounding your enemy, it explodes and can
cause significant radius damage. Biorifle's altfire
charges up to create a huge globule of toxic waste. When
it hits, the globule breaks into 9 smaller blobs which
explode when someone approaches them. Now THAT'S
entertainment.
If you thought the ASMD was fierce in Unreal, wait'll you get a load of the ASMD Shockrifle. As before, it issues forth blasts of unadulterated, pure energy; if anyone is unfortunate enough to get in front of them, they're most likely toast. New to this model of the ASMD is its rapidity - if you get a bead on an opponent with one of these things, they're going to be worm food before you can say "Boo ya!"
This is - perhaps - the niftiest usable item ever to grace a first person shooter. The Translocator is split into two parts: the source module and the destination module. Using it is really very simple: you throw the destination module anywhere you want. Then, you can hit the "use" button on the source module (which is with you at all times) and you instantly transport to the location of the destination. In addition to allowing you access to lots of wacky areas, it also opens up the possibility for the almighty telefrag: throw the destination module into an opponent's hands and teleport in right on top of him or her!
Everyone's favorite automatic handgun is back and even sleeker than before. Choose between standard firing mode and "gangsta" firing mode to take out pretenders to YOUR throne of Championship. If you stumble across two of these bad boys, you're ready for Enforcers akimbo - nothing says "Gottcha!" like two fists of high caliber fire power.
The Hammer of the Gods has nothing on this
bad boy. You can demolish your enemies in one of two
ways: either get in close and quash them with repeated
strikes of the Hammer's business end, or charge it up and
let loose with one, bone-shattering thud. |