Modes

Tournament Deathmatch / Tournament Team Deathmatch:

When you think of online, multiplayer gaming, this is what you're probably thinking of. It's every man (or Bot, as the case may be) for himself in these non-stop fragfests. He who hits the pre-set frag limit first or who has the most kills at the end of the match wins. For extra fun, try a little team deathmatch. Join a team (made of either humans or Bots) and battle it out with another team (again, comprised of either Bots and/or humans) for the max number of total kills.

Last Man Standing:

This is Deathmatch's kissin' cousin. Each player (or team, if you're playing Team Last Man Standing) starts with a certain number; for the purposes of this example, let's say that number is 10. Every time you get killed, you get a number subtracted from your total number or your team's total number. When you hit "0," you're out. The object is to be the last one with any kills left.

Capture the Flag (CTF):

You remember it from when you were a kid. And if you've been playing first person shooters for a while, then you're familiar with its digital equivalent. The concept is simple: you enter the game as either a member of the blue team or the red team. Your mission? To capture the other team's flag and return it to your base. Whether you're playing against Bots or human opponents, this game epitomizes WHY team games are fun. You'll need people defending your base, taking the offense out, and still others making attempts for the flag. Play it once and you'll be instantly addicted.

Domination:

This one's a VERY interesting twist on the standard King of the Hill. Between 2 and 4 teams compete on a map for the "Control Points" that are scattered all over. The objective is to occupy these control points for a set period of time in order to take it over. If you're wresting control of a Control Point from another team, you need to occupy the spot for 8 seconds; if you're taking up residence on a neutral Control Point, you need to stay there for 4 seconds. Whoever owns the most Control Points at the end of the game (or whoever hits the pre-set number of Control Points) wins.

Assault:

If you've ever watched a really famous war movie depicting D-Day, then you've already got a feeling of what Assault is all about. There are two teams. One team is the Attacker, the other is the Defender. The Attackers have a (naturally) offensive objective (like, oh, I don't knowÉtaking out key Defensive points on a sandy beach) and the Defenders have a defensive objective (like preventing the Attackers from shutting them down). A timer counts down while all of this is going on. If the Attackers achieve their objective before the timer counts down to 0, they win and the match is restarted Ð only now the Attackers are the Defenders and vice-versa. If , on the other hand, the counter reaches 0 and the Attackers haven't achieved their goal, the Defenders win, and the game restarts with both teams swapping sides.