Modes
Tournament
Deathmatch / Tournament Team Deathmatch:
When you
think of online, multiplayer gaming, this is what you're probably
thinking of. It's every man (or Bot, as the case may be) for
himself in these non-stop fragfests. He who hits the pre-set frag
limit first or who has the most kills at the end of the match
wins. For extra fun, try a little team deathmatch. Join a team
(made of either humans or Bots) and battle it out with another
team (again, comprised of either Bots and/or humans) for the max
number of total kills.
Last Man
Standing:
This is
Deathmatch's kissin' cousin. Each player (or team, if you're
playing Team Last Man Standing) starts with a certain number; for
the purposes of this example, let's say that number is 10. Every
time you get killed, you get a number subtracted from your total
number or your team's total number. When you hit "0,"
you're out. The object is to be the last one with any kills left.
Capture the
Flag (CTF):
You remember
it from when you were a kid. And if you've been playing first
person shooters for a while, then you're familiar with its
digital equivalent. The concept is simple: you enter the game as
either a member of the blue team or the red team. Your mission?
To capture the other team's flag and return it to your base.
Whether you're playing against Bots or human opponents, this game
epitomizes WHY team games are fun. You'll need people defending
your base, taking the offense out, and still others making
attempts for the flag. Play it once and you'll be instantly
addicted.
Domination:
This one's a
VERY interesting twist on the standard King of the Hill. Between
2 and 4 teams compete on a map for the "Control Points"
that are scattered all over. The objective is to occupy these
control points for a set period of time in order to take it over.
If you're wresting control of a Control Point from another team,
you need to occupy the spot for 8 seconds; if you're taking up
residence on a neutral Control Point, you need to stay there for
4 seconds. Whoever owns the most Control Points at the end of the
game (or whoever hits the pre-set number of Control Points) wins.
Assault:
If you've
ever watched a really famous war movie depicting D-Day, then
you've already got a feeling of what Assault is all about. There
are two teams. One team is the Attacker, the other is the
Defender. The Attackers have a (naturally) offensive objective
(like, oh, I don't knowÉtaking out key Defensive points on a
sandy beach) and the Defenders have a defensive objective (like
preventing the Attackers from shutting them down). A timer counts
down while all of this is going on. If the Attackers achieve
their objective before the timer counts down to 0, they win and
the match is restarted Ð only now the Attackers are the
Defenders and vice-versa. If , on the other hand, the counter
reaches 0 and the Attackers haven't achieved their goal, the
Defenders win, and the game restarts with both teams swapping
sides.