Project Diary

SystemIII diary In Shadow of Time diary
    May. 01
  • Project on hold...
    Apr. 01
  • Project on hold...
    Mar. 01
  • Project on hold...
    Feb. 01
  • Project on hold...
    Jan. 01
  • It looks like it's clearing up on the work-front... time to update the diary :)
    Dec. 00
  • ..and this..
    Nov. 00
  • So is this one.
    Oct. 00
  • All my time is wasted on my new job this month.
    Sep. 00
  • Started my new work at Framfab :)... Started to work on the game again.
    Aug. 00
  • Attending school... no free time.
    Jul. 00
  • Started a company-sponsored summerschool.
    Jun. 00
  • Stole back my old A1200 from Micke :)... but now we only have one A1200 to work on :/
  • Fixed some small things in the preferences-window.
    May. 00
  • Fixed a lot of small things.
  • I broke my A1200... :(.
    Apr. 00
  • German version sent for spell-chikking.
  • Taken a small pause, to do schoolwork.
    Mar. 00
  • Fixed some work on the German version.
  • Moved ALL text to the room-textfiles. Added language-setting to file.
  • Included some code to make the German translation transparent.
  • Fixed a small bug in the load-routine.
    Feb. 00
  • Mostly schoolwork this month.
    Jan. 00
  • HAPPY NEW MILLENIUM!!
  • Fixed code to pulsate the main character when in contact with things that glows.
  • Fixed the 'esc key->escape sequence' command, and started to implement it in all rooms.
  • Implemented the 'escape sequence' in all rooms!
  • Optimized the 'walking search-algoritm' a LOT!... Now it should work on a standard A1200, even in big rooms.
    Dec. 99
  • Not much done... Working on my essay.
  • Fixed some small graphical bugs.
  • Finaly got around to including the 'WaitTime' command in the dialogue-rutines.
  • Removed the 50/60Hz preferences, and replaced it with Score sound preferences (To choose the sound that plays when your score increases).
    Nov. 99
  • Not much done... Working on my essay.
    Oct. 99
  • Not much done... Working on my essay.
    Sep. 99
  • Fixed a 'restart' command in the script language.
  • Added some more keys to control things.
    Aug. 99
  • Fixed a small mistake in the dialogue-routines.
  • Fixed the mirror-routine to accommodate yet another room.
  • Fixed a potential bug in the dialogue-routines.
  • Made the Main Screen height dynamic to accommodate different panels.
  • Found a BUG!! :)
  • Added another command to the real-time script language.
    Jul. 99
  • Fixed a small bug with the detection of the left mousebutton.
    Jun. 99
  • Made some routines to calculate brain-capacity in the computer system.
    May. 99
  • Made the first inline assembler routine to run from a script to check if two bobs are close enough to each other.
  • Fixed a few possible problems with global object scripts when you activate them just before you leave a room.
  • Added a brand new ImageBank to hold additional temporary images.
  • Added a new command 'FlushTG' to flush temporary images from memory.
  • Added a new command to test if the distance between two bobs are lower or higher than the given value.
    Apr. 99
  • Completed a preliminary help-window.
  • Added a new command to script-language to check which imagebank is loaded.
    Mar. 99
  • Made some modifications in the 'select load/save-file routine'.
  • Fixed a small bug in load-game.
  • Reworked the 'loaddata' routine to first check if the file to load already resides in memory.
  • Started work on a help window.
    Feb. 99
  • Finally began work on Load/Save-routines! :)
  • Fixed a lot of 'loading from disc'-stuff that wasn't properly tested.
  • Completed a large chunk of the Load/Save-routines. It now saves small cute snapshots of where you are. :)
  • Fixed some small things...
  • Bumped System3 version to 1.3.
  • Fixed a few potential problems with inventories.
  • Fixed so the default verb for the inventory screen isn't 'Walk to' but 'Use', so now you can see the names of the inventories without having to select any command.
  • SaveGame complete.
  • LoadGame complete.
  • Found and fixed a really nasty bug in the new Load/Game-routines.
  • Included a bunch of new keys to control the various windows in SystemIII.
  • Reworked the 'put up mirror object'-routines to cope with all the changes.
    Jan. 99
  • Nothing yet..
    Dec. 98
  • Nothing yet..
    Nov. 98
  • Finally included an characterimagelist-editor in the editor.
    Oct. 98
  • Moved to my new apartment :)
    Sep. 98
  • Nothing...
    Aug. 98
  • Some small things...
    Jul. 98
  • Fixed a few small things.
  • Fixed FBlit-bug.
  • Added some new commands to handle sounds.
  • Added 'Closedown' command to exit game :).. forgot that one :)
    Jun. 98
  • Fixed a bug...
    May. 98
  • Nothing... (Renata I love you! :)
    Apr. 98
  • Small stuff...
    Mar. 98
  • Reworked inventory palette to allow more colours in backgroundimage.
    Feb. 98
  • Nothing...
    Jan. 98
  • Nothing...
    May. 01
  • Project on hold...
    Apr. 01
  • Project on hold...
    Mar. 01
  • Project on hold...
    Feb. 01
  • Project on hold...
    Jan. 01
  • No dialogues yet.
    Dec. 00
  • No dialogues yet.
    Nov. 00
  • No dialogues yet.
    Oct. 00
  • No dialogues yet.
    Sep. 00
  • No dialogues yet.
    Aug. 00
  • ... :/
    Jul. 00
  • Still waiting...
    Jun. 00
  • Dialogues on the way.
    May. 00
  • Waiting for the last two dialogues.
    Apr. 00
  • Played the game and fixed some errors.
  • Now waiting for graphics...
    Mar. 00
  • Waiting for the last bits of graphics...
  • Got some graphics!... Included every last bit of it.
  • Added some new footstep-sound/FX, and included it in ALL rooms.
  • Started including the translated German texts in the game.
  • Added the last dialogues, and fixed the last thing in the fourth time-period!
    Feb. 00
  • Mostly schoolwork this month.
    Jan. 00
  • HAPPY NEW MILLENIUM!!
  • Only four rooms left to check in the stoneage.
  • Got some more music and graphics.
  • Checked all the text in the third time-period.
  • Completed all rooms in the fourth time-period!
    Dec. 99
  • Completed all the rooms in the first AND second time-period! :)
  • Got some more music.
  • Ran a spell-check on all text in the first and second time-period.
  • Completed more that half the third time-period.
    Nov. 99
  • Completed 1/3 of the rooms in the second time-period.
  • Extended the intro.
  • Got some more graphics.
  • Completed 2/3 of the rooms in the second time-period.
    Oct. 99
  • Not much done... Working on my essay.
  • Completed some old rooms.
  • Completed all the checks for the first time-period... off to beta-testing.
    Sep. 99
  • Started new courses.
  • Got most of the head-images for the second time-period.
  • Only one dialogue left in the second time-period.
  • Completed the global scripts for all time-periods and all inventories.
  • Got the graphics for the last 'all-room-animations', animations that's supposed to work wherever you are.
  • Got most of the remaining head-icons.
  • Got most of the remaining dialogues.
  • One can now complete the third time-period, all logic-scripts completed.
  • Fourth time-period is also possible to complete. Now you can play the game right through. :)
    Aug. 99
  • Returned from my (coder) one-week vacation.
  • Got a lot of new graphics.
  • Got a shit-load of new dialogues!
  • Included a couple of new dialogues.
  • Included a lot of new graphics.
  • Began work on the end-of-game anim.
  • Included a LOT of dialogues!
  • Included some new graphics.
  • Included most of the logic-scripts in the second time-period. It's almost totally playable now! :)
  • First timeperiod totally playable, as well as the second.
  • Got a lot of new graphics. Working on it right now.
  • Started work on the dialogues in the third timeperiod.
  • Completed the inventory-scripts for the first and second time-period.
  • Included all graphics I got at the moment... need more baaad.
    Jul. 99
  • Computersystem complete!
  • Got a lot of new graphics.
  • Included a couple of new dialogues.
  • Included a lot of new graphics, especially in the fourth time-period.
  • Included all music-tunes in the first time-period.
  • Completed two major in-game animations.
  • Included another cool copy-protection. :)
    Jun. 99
  • Began working on the onboard computersystem in the fourth time-period.
  • Completed the most difficult part of the computersystem - the mindscanner.
  • Completed all scripts for the computersystem. Now only some info-text remains.
    May. 99
  • All backgrounds completed!!
  • Story verified and completed!
  • Completed another huge chunk of the fourth time-period.
  • Did some work on the other time-periods.
  • Got 500Kb of packed graphics :)...
  • Got a 1Mb movie-sequence.
    Apr. 99
  • Did some more work on the intro-anims.
  • Got some more rooms to include in the fourth time-period. Not many left now!!
  • Started working on the map for the fourth time-period.
  • All inventory-icons complete!
  • Completed a huge chunk of the fourth time-period.
  • Did some work on the third time-period.
    Mar. 99
  • Included a couple of fully-animated characters in the middleages.
  • Included some animations in the third timeperiod.
  • Included most of the intro and the game-menu-screen (eight rooms).
  • Small modifications on the intro and menu-screen.
  • Included another room in the fourth time-period (Stoneage).
  • Passing 100 room-files soon!! (Holding at 99 at the moment :)
    Feb. 99
  • Got A LOT of graphics that I included immediately.
  • ...and a few days later I got twice as much. :)
  • We completed another big chunk of the storyline today. (Middleages)
  • Started work on a dialog.
  • Included the largest animation to date, over 500kb unpacked.
  • Included even more graphics and animations.
  • Included over 300kb graphics in both the Western- and the Middleage-timeperiod.
  • Included a new room in the stoneage.
  • Got even more graphics... Is it ever going to stop? :)... I hope not.
  • Passing 90 rooms.
  • Wrote a lot of in-game scripts in Western to handle the puzzles.
  • Included some graphics in the middleages.
    Jan. 99
  • I'm starting some new courses this month, so I haven't had much time to spare.
  • Included a full-screen animation in the first time-period (The last of the graphics for that period).
  • Added more graphics.
    Dec. 98
  • Included various animations in the third time-period.
  • Added yet some more graphics.
  • Work has begun on the final time-period, the stoneage.
  • We wish our faithful readers a Merry Christmas and a Happy New Year! :)
    Nov. 98
  • Included intro-anim for the third timeperiod.
  • Included Tadpole in green tights.. Ahem :)
  • All the backgrounds and about 50% of the animations in the third timeperiod are done.
    Oct. 98
  • Moved to my new apartment :)
  • Continued working on the third timeperiod.
  • Included a lot of medium-size animations.
    Sep. 98
  • Signing with Epic Marketing in a few days.
  • Finally got my new apartment.. moving in two weeks.
  • Built up major part of the third timeperiod (Middle Ages).
    Aug. 98
  • Forgot to take the small break...
  • Got even more graphics, and included it all in the game.
  • ..but the graphics doesn't stop...
  • Completed another chunk of the storyline.
  • Included a lot of animations in a large number of rooms.
  • Passed 80 rooms a few weeks ago.
    Jul. 98
  • Releasing new demoversion.
  • Completed two major animations.
  • Got loads and loads of graphics :)
  • Worked non-stop for two weeks now... time for a small break :)
    Jun. 98
  • Got more graphics... things are really going smooth now :)
  • Included a lot of new graphics.
  • Included a lot of tunes and a huge end-of-chapter animation.
  • Reworked the story again.. changed and added some stuff.
  • Compiling a demoversion... and it's going great! :).. NEW DEMO SOON!!
    May. 98
  • Got L_O_T_S of graphics :)... I really think this new 'get him a girlfriend'-therapy works! :):)
  • Put up a deadline for the new demo.
    Apr. 98
  • Did a lot of work on second timeperiod.
  • More graphics!!... lovely lovely...
    Mar. 98
  • Included some new graphics, and some old :)
  • Finally included some old big animations... took a while... looks great! :)
  • Passing 60 rooms...
    Feb. 98
  • Nothing...
    Jan. 98
  • Included some new graphics, and another room.


Old diary 1993-1997


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