May. 01- Project on hold...
Apr. 01- Project on hold...
Mar. 01- Project on hold...
Feb. 01- Project on hold...
Jan. 01- It looks like it's clearing up on the work-front... time to update the diary :)
Dec. 00- ..and this..
Nov. 00- So is this one.
Oct. 00- All my time is wasted on my new job this month.
Sep. 00- Started my new work at Framfab :)... Started to work on the game again.
Aug. 00- Attending school... no free time.
Jul. 00- Started a company-sponsored summerschool.
Jun. 00- Stole back my old A1200 from Micke :)... but now we only have one A1200 to work on :/
- Fixed some small things in the preferences-window.
May. 00- Fixed a lot of small things.
- I broke my A1200... :(.
Apr. 00- German version sent for spell-chikking.
- Taken a small pause, to do schoolwork.
Mar. 00- Fixed some work on the German version.
- Moved ALL text to the room-textfiles. Added language-setting to file.
- Included some code to make the German translation transparent.
- Fixed a small bug in the load-routine.
Feb. 00- Mostly schoolwork this month.
Jan. 00- HAPPY NEW MILLENIUM!!
- Fixed code to pulsate the main character when in contact with things that glows.
- Fixed the 'esc key->escape sequence' command, and started to implement it in all rooms.
- Implemented the 'escape sequence' in all rooms!
- Optimized the 'walking search-algoritm' a LOT!... Now it should work on a standard A1200, even in big rooms.
Dec. 99- Not much done... Working on my essay.
- Fixed some small graphical bugs.
- Finaly got around to including the 'WaitTime' command in the dialogue-rutines.
- Removed the 50/60Hz preferences, and replaced it with Score sound preferences (To choose the sound that plays when your score increases).
Nov. 99- Not much done... Working on my essay.
Oct. 99- Not much done... Working on my essay.
Sep. 99- Fixed a 'restart' command in the script language.
- Added some more keys to control things.
Aug. 99- Fixed a small mistake in the dialogue-routines.
- Fixed the mirror-routine to accommodate yet another room.
- Fixed a potential bug in the dialogue-routines.
- Made the Main Screen height dynamic to accommodate different panels.
- Found a BUG!! :)
- Added another command to the real-time script language.
Jul. 99- Fixed a small bug with the detection of the left mousebutton.
Jun. 99- Made some routines to calculate brain-capacity in the computer system.
May. 99- Made the first inline assembler routine to run from a script to check if two bobs are close enough to each other.
- Fixed a few possible problems with global object scripts when you activate them just before you leave a room.
- Added a brand new ImageBank to hold additional temporary images.
- Added a new command 'FlushTG' to flush temporary images from memory.
- Added a new command to test if the distance between two bobs are lower or higher than the given value.
Apr. 99- Completed a preliminary help-window.
- Added a new command to script-language to check which imagebank is loaded.
Mar. 99- Made some modifications in the 'select load/save-file routine'.
- Fixed a small bug in load-game.
- Reworked the 'loaddata' routine to first check if the file to load already resides in memory.
- Started work on a help window.
Feb. 99- Finally began work on Load/Save-routines! :)
- Fixed a lot of 'loading from disc'-stuff that wasn't properly tested.
- Completed a large chunk of the Load/Save-routines. It now saves small cute snapshots of where you are. :)
- Fixed some small things...
- Bumped System3 version to 1.3.
- Fixed a few potential problems with inventories.
- Fixed so the default verb for the inventory screen isn't 'Walk to' but 'Use', so now you can see the names of the inventories without having to select any command.
- SaveGame complete.
- LoadGame complete.
- Found and fixed a really nasty bug in the new Load/Game-routines.
- Included a bunch of new keys to control the various windows in SystemIII.
- Reworked the 'put up mirror object'-routines to cope with all the changes.
Jan. 99- Nothing yet..
Dec. 98- Nothing yet..
Nov. 98- Finally included an characterimagelist-editor in the editor.
Oct. 98- Moved to my new apartment :)
Sep. 98- Nothing...
Aug. 98- Some small things...
Jul. 98- Fixed a few small things.
- Fixed FBlit-bug.
- Added some new commands to handle sounds.
- Added 'Closedown' command to exit game :).. forgot that one :)
Jun. 98- Fixed a bug...
May. 98- Nothing... (Renata I love you! :)
Apr. 98- Small stuff...
Mar. 98- Reworked inventory palette to allow more colours in backgroundimage.
Feb. 98- Nothing...
Jan. 98- Nothing...
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May. 01- Project on hold...
Apr. 01- Project on hold...
Mar. 01- Project on hold...
Feb. 01- Project on hold...
Jan. 01- No dialogues yet.
Dec. 00- No dialogues yet.
Nov. 00- No dialogues yet.
Oct. 00- No dialogues yet.
Sep. 00- No dialogues yet.
Aug. 00- ... :/
Jul. 00- Still waiting...
Jun. 00- Dialogues on the way.
May. 00- Waiting for the last two dialogues.
Apr. 00- Played the game and fixed some errors.
- Now waiting for graphics...
Mar. 00- Waiting for the last bits of graphics...
- Got some graphics!... Included every last bit of it.
- Added some new footstep-sound/FX, and included it in ALL rooms.
- Started including the translated German texts in the game.
- Added the last dialogues, and fixed the last thing in the fourth time-period!
Feb. 00- Mostly schoolwork this month.
Jan. 00- HAPPY NEW MILLENIUM!!
- Only four rooms left to check in the stoneage.
- Got some more music and graphics.
- Checked all the text in the third time-period.
- Completed all rooms in the fourth time-period!
Dec. 99- Completed all the rooms in the first AND second time-period! :)
- Got some more music.
- Ran a spell-check on all text in the first and second time-period.
- Completed more that half the third time-period.
Nov. 99- Completed 1/3 of the rooms in the second time-period.
- Extended the intro.
- Got some more graphics.
- Completed 2/3 of the rooms in the second time-period.
Oct. 99- Not much done... Working on my essay.
- Completed some old rooms.
- Completed all the checks for the first time-period... off to beta-testing.
Sep. 99- Started new courses.
- Got most of the head-images for the second time-period.
- Only one dialogue left in the second time-period.
- Completed the global scripts for all time-periods and all inventories.
- Got the graphics for the last 'all-room-animations', animations that's supposed to work wherever you are.
- Got most of the remaining head-icons.
- Got most of the remaining dialogues.
- One can now complete the third time-period, all logic-scripts completed.
- Fourth time-period is also possible to complete. Now you can play the game right through. :)
Aug. 99- Returned from my (coder) one-week vacation.
- Got a lot of new graphics.
- Got a shit-load of new dialogues!
- Included a couple of new dialogues.
- Included a lot of new graphics.
- Began work on the end-of-game anim.
- Included a LOT of dialogues!
- Included some new graphics.
- Included most of the logic-scripts in the second time-period. It's almost totally playable now! :)
- First timeperiod totally playable, as well as the second.
- Got a lot of new graphics. Working on it right now.
- Started work on the dialogues in the third timeperiod.
- Completed the inventory-scripts for the first and second time-period.
- Included all graphics I got at the moment... need more baaad.
Jul. 99- Computersystem complete!
- Got a lot of new graphics.
- Included a couple of new dialogues.
- Included a lot of new graphics, especially in the fourth time-period.
- Included all music-tunes in the first time-period.
- Completed two major in-game animations.
- Included another cool copy-protection. :)
Jun. 99- Began working on the onboard computersystem in the fourth time-period.
- Completed the most difficult part of the computersystem - the mindscanner.
- Completed all scripts for the computersystem. Now only some info-text remains.
May. 99- All backgrounds completed!!
- Story verified and completed!
- Completed another huge chunk of the fourth time-period.
- Did some work on the other time-periods.
- Got 500Kb of packed graphics :)...
- Got a 1Mb movie-sequence.
Apr. 99- Did some more work on the intro-anims.
- Got some more rooms to include in the fourth time-period. Not many left now!!
- Started working on the map for the fourth time-period.
- All inventory-icons complete!
- Completed a huge chunk of the fourth time-period.
- Did some work on the third time-period.
Mar. 99- Included a couple of fully-animated characters in the middleages.
- Included some animations in the third timeperiod.
- Included most of the intro and the game-menu-screen (eight rooms).
- Small modifications on the intro and menu-screen.
- Included another room in the fourth time-period (Stoneage).
- Passing 100 room-files soon!! (Holding at 99 at the moment :)
Feb. 99- Got A LOT of graphics that I included immediately.
- ...and a few days later I got twice as much. :)
- We completed another big chunk of the storyline today. (Middleages)
- Started work on a dialog.
- Included the largest animation to date, over 500kb unpacked.
- Included even more graphics and animations.
- Included over 300kb graphics in both the Western- and the Middleage-timeperiod.
- Included a new room in the stoneage.
- Got even more graphics... Is it ever going to stop? :)... I hope not.
- Passing 90 rooms.
- Wrote a lot of in-game scripts in Western to handle the puzzles.
- Included some graphics in the middleages.
Jan. 99- I'm starting some new courses this month, so I haven't had much time to spare.
- Included a full-screen animation in the first time-period (The last of the graphics for that period).
- Added more graphics.
Dec. 98- Included various animations in the third time-period.
- Added yet some more graphics.
- Work has begun on the final time-period, the stoneage.
- We wish our faithful readers a Merry Christmas and a Happy New Year! :)
Nov. 98- Included intro-anim for the third timeperiod.
- Included Tadpole in green tights.. Ahem :)
- All the backgrounds and about 50% of the animations in the third timeperiod are done.
Oct. 98- Moved to my new apartment :)
- Continued working on the third timeperiod.
- Included a lot of medium-size animations.
Sep. 98- Signing with Epic Marketing in a few days.
- Finally got my new apartment.. moving in two weeks.
- Built up major part of the third timeperiod (Middle Ages).
Aug. 98- Forgot to take the small break...
- Got even more graphics, and included it all in the game.
- ..but the graphics doesn't stop...
- Completed another chunk of the storyline.
- Included a lot of animations in a large number of rooms.
- Passed 80 rooms a few weeks ago.
Jul. 98- Releasing new demoversion.
- Completed two major animations.
- Got loads and loads of graphics :)
- Worked non-stop for two weeks now... time for a small break :)
Jun. 98- Got more graphics... things are really going smooth now :)
- Included a lot of new graphics.
- Included a lot of tunes and a huge end-of-chapter animation.
- Reworked the story again.. changed and added some stuff.
- Compiling a demoversion... and it's going great! :).. NEW DEMO SOON!!
May. 98- Got L_O_T_S of graphics :)... I really think this new 'get him a girlfriend'-therapy works! :):)
- Put up a deadline for the new demo.
Apr. 98- Did a lot of work on second timeperiod.
- More graphics!!... lovely lovely...
Mar. 98- Included some new graphics, and some old :)
- Finally included some old big animations... took a while... looks great! :)
- Passing 60 rooms...
Feb. 98- Nothing...
Jan. 98- Included some new graphics, and another room.
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