Chrono Trigger
 

Information

 

 

 

 

 

 

 

  Publisher
Japan
Usa
     
Square
Square Soft
 

 

 

 

 

 

 

 

Developer
Translation

   

Square
Ted Woolsey

 

 

 

 

 

 

 

  Music     Nobuo
Uematsu
Yasunori
Mitsuda
 

 

 

 

 

 

 

 

Console
Size

   

Snes
4 MB

 

 

 

 

 

 

 

  Release
Japan
Usa
     
1995
1995
 

 

 

 

 

 

 

Chrono Trigger is one more masterpiece from the mighty company in the east we all love; Square. To make sure that this game should be as good all their others, Square let Akira Toriyama design the characters. He is the man behind all the Dragon Quest games and he has also worked a lot with Japanese anime as I know. This is one of the best Snes rpgs ever made, which makes it one of the best rpgs ever made.


Story

At the first glance CT doesn't look as any good RPG at all, mainly because of the lack of an actual intro. There are about three text boxes and then the hero Crono wakes up in his own home. His mom gives him some money and then he takes of for the Millennial Fair. Here you begin to control the game. When Crono has been in the fair for a while he meets a girl, named Marle. They go around in the fair and later on they get to know that Crono's smart friend Lucca has invented a thing that can teleport one from one place to another. They decide to try the thing out and so they go up to it. When Marle is being teleported, an accident occurs, and she disappears. As the hero he is, Crono of course goes after her, to save her. When he also has been teleported, he soon releases that he has been transported in time to 600 AD, from 1000 AD. Now the game really begins. This isn't the first time travel, I can say. CT is not the longest game I have played, but it features a lot of different times, from the nice antiquity to the miserable future. Not to mention there are more than ten different endings in it.


Music

Yasunori Mitsuda composed the music for CT, with some help from Nobuo Uematsu. As always with Square games the music is very good. I don't know if it is thanks to Mr. Uematsu or not, but that doesn't really matter. On of the better songs is a second battle theme that actually was dumied out from the game. I don't know why, but you can find it if you have an Action Replay. Or if you don't have a game cheating utility, you could go the music section and listen to it. My personal CT-favourite by the way is Crono's theme. Unfortunately I don't have this song in digital format, so if you have it, please send it to me.


Graphics

The graphics in CT is really good. It's very detailed and a lot of special graphical effects are used. Especially in the battles, which actually take place right in the field. Very good, because you don't have to wait for the graphics to change to a special battle background. Good idea Square! It's sad that they didn't use this in FF7.


Battles, menus, & gameplay

The battles in CT have this typical Square style. One big difference, though, is that the usual magic has been replaced with techniques. In the beginning these techniques work as magic but later on you'll be able to do double or even triple techniques together with other characters. The menus in CT are not as good as those in the FF-games, but they are still good. That's at least what I think. The overall gameplay is very good with more talk than battle. This Rpg has one of the best stories ever made and has more then ten different endings. If you try really hard, you should be able to find the developers room too. This time it hasn't been taken away as it was in the American version of FF4.