Often, sequels become shadows of the originals. Not this
                      time. Quake II has much the same feel as Quake.
                      However, everything you wish could have been better in
                      the original, has become close to perfect now.
                      

                      Quake II has a better yet typical storyline, which is
                      integrated throughout the game, and is set in an alien
                      world. It still has some of that dungeon atmosphere and
                      look, but it's mixed into a science fiction scenery. Imagine
                      a mix between the original Quake and Jedi Knight. It gives
                      an atmosphere that's believable and interesting.

                      The graphics in Quake were impressive. Quake II is
                      incredible, with more details, nicer texture mapping and
                      better designed environments. Some explosions have a
                      slightly glassy unnatural look, though. It's ok without a 3D
                      accelerator, but man, you'll be missing out. Not only is the
                      frame rate higher, but things look much better, too.
                      Everything is smoother and the colors brighter and richer.
                      It's especially nice when you shoot. I played both with and
                      without a 3Dfx card, and it was like day and night.

                      Sounds can add a lot to the overall experience, and in
                      Quake II they do. You can hear where things
                      happen/come from. The ambient sounds change
                      depending on where you are. For example when you're
                      near a power generator, you'll hear the sound of
                      electricity. Also while playing there are verbal radio
                      communications, and even some words from enemies as
                      they spot you.

                      The level designers at id Software must be pretty smart.
                      Everything feels just right. It's challenging all the time, but
                      never too difficult or frustrating. We never got completely
                      stuck, searching for a way out etc. Unlike in other 3D
                      shooters, you have to complete mission objectives, not
                      levels. There are no static levels in Quake II, but a world
                      divided into sections you can move freely back and forth
                      between.

                      There are more interactive scenery here than in Quake I.
                      Blast your way through walls etc. However, it's not
                      possible to inflict damage on all objects, only the ones that
                      were designed that way.

                      You can move freely in Quake II. That is jumping,
                      crouching, looking around, side-stepping in addition to
                      walking and running.

                      In the beginning we used only the keyboard. It was
                      somewhat clumsy, and difficult to aim with. Then we
                      discovered it was possible to use the mouse, too. Aiming
                      was no longer a problem. Using a combination of
                      keyboard and mouse works very well.

                      Playing Quake II feels different from Quake. The
                      gameplay is more carefully aiming and shooting intelligent
                      enemies, rather than mowing down zombies. Yes, the
                      monsters are reasonably intelligent. They'll duck and hide
                      your bullets, or if you don't shoot them - run after you!

                      The variety of monsters is good, but not better than in
                      other 3D shooters. What's better is how they look.
                      They're detailed, realistically animated, and all look like
                      they're from the same alien race. One real cool detail -
                      you can actually see the monsters take damage as you
                      shoot - gradually becoming more bloody.

                      Weapons are crucial. You start out with a simple blaster.
                      It's not powerful, but doesn't use ammo and looks real
                      cool (amazing lightning effects). Soon you'll find the typical
                      shotgun and maybe even a double barreled one. Then
                      there's the machine gun and chain gun. Grenades are here
                      and there, too. And of course, there's the good old rocket
                      launcher. The last 3 weapons are more high-tech. The
                      hyperblaster is a high powered version of the blaster,
                      while the rail gun shoots out depleted uranium slugs.
                      Those who played Doom might remember the BFG. It's
                      back, as the most powerful weapon. Quake II's weapons
                      are pretty standard, but are appropriately balanced and
                      visually pleasing.

                      If you played the test demo released last fall and got
                      disappointed, try the new demo now. You'll be pleasantly
                      surprised. It's the same levels, but everything is extremely
                      polished. Or just go out and buy the full game. It's
                      certainly worth the 50 bucks.