Graphics programming
This page covers the actual coding of the graphic card and graphic file-formats, not how to texture map a polygon, that you find in the section about "Demo Coding".


Vbe12.zip (16kb) Specifications of VESA Bios extension v1.2
Vbe20.zip (20kb) Specifications of VESA Bios extension v2.0, covering linear frame buffer, high color modes etc.
Dos32vbe.zip (16kb) How to use VESA modes with DOS32.
Svgaline.zip (4kb) Small text on line-drawing in SVGA-modes.
Mode13h.zip (2kb) Basic text on how to put a pixel through assembler in 320*200*256.
Mode13h2.zip (4kb) How to use mode 13h using pascal with inline assembler.
Wat_m13h.zip (2kb) Little text about how to use mode 13h in Watcom C++.
Gifdocs.zip (37kb) Everything you have to know if you want to encode or decode GIF images.
Gifdec.zip (5kb) Little C routine to decode GIF images.
Bmp_pcx.zip (13kb) Texts on BMP and PCX formats.
Viewtga.zip (13kb) Small TGA loader/viewer, asm.
Playfli.zip (97kb) Nice FLI player, C.
Rgblist.zip (4kb) List of colors and their RGB values.