>>>The Five Cities
The Five Cities-game design

Web and layout designs
Groovy Days-game proposal

Realms-(coming soon)




This is my first really serious attempt at designing a game with the goal of actually having it published. I am still in the very early stages of planning it and have only done a some brain storming and concept artwork for it.

The Five Cities is set on a fictional world near identical to our own but for the fact that mysticism and even magic of a kind exist. It takes place about two hundred years after a global disaster. The story centers around five thriving communities on a heavily wooded continent. The world as it is has been built with the remnants of what was, but the landscape has recovered and is once again lush and green. Only the surviving technology reminds of what was.

The player takes the role of a wanderer trying to survive. A little like a planet based Elite, the player is free to do as he/she pleases. The player can be a bounty hunter, a trader, a theif or just about anything in between. There will be a "larger" storyline to take part in, the player will be free to ignore it and take part as much as he/she likes. The politics of the five cities will evolve around the player, and be influenced by his/her actions. The scale of interaction can range from performing solo missions to just diplomacy and subterfuge or even leading a full scale army. The game will take place in real time, with combat being tacitcal and turn based on battlefileds of varying size, from small rooms of an inn, to whole cityscapes and fields.

The images on this page will serve to give a general idea of the look and feel of the game world. Example interfaces will come soon.

All artwork, The Five Cities logo and premise are copyright 1999-2000 Joe Fricano / Hardware Productions. Unauthorised dupliction is prohibited.